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© ich aka iwerg, 2002 - 2007 |
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// config-file for Quake 4 / OpenGL / GeForce 6600GT / 128M
// by ich
// эффекты
seta g_decals "1"
seta g_showBrass "1"
seta g_bloodEffects "1"
seta g_skipFX "0"
seta g_skipViewEffects "0"
seta g_doublevision "0"
seta g_muzzleFlash "1"
seta g_projectileLights "1"
seta g_showPlayerShadow "0"
seta g_brassTime "1"
seta g_voteFlags "0"
// видюха
seta com_videoRam "128"
seta com_machineSpec "2" // high
seta r_useDepthBoundsTest "1" // для nvidia (UltraShadow)
seta image_anisotropy "8" // "16"
seta r_multiSamples "2" // 0,2..16
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1" // если тени глючат - отключить
seta r_useCachedDynamicModels "1" // жрет память
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta image_roundDown "1" // "0"
seta r_renderer "best"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_skipOverlays "0"
seta r_skipFogLights "0"
seta r_skipPostProcess "0"
seta r_skipBlendLights "0"
seta r_skipDynamicTextures "0" // в дестматче можно и "1"
seta r_skipMegaTexture "0"
seta r_skipTranslucent "0"
seta g_skipParticles "0"
seta r_forceLoadImages "1"
seta image_useAllFormats "1"
seta image_lodbias "-2" // -2..2 (-2 самый гуд)
seta image_forceDownSize "0"
seta image_useCompression "1" // "0" если ram сильно хватает
seta image_usePrecompressedTextures "1"
seta image_useNormalCompressionLoadDDSForPal "1"
seta image_useNormalCompression "1" // "2" // при использовании q4gloss.pk4 рекомендуют ставить "2"
// если на видюхе 128М (если 256М то все в два раза больше... кроме единичков)
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "128"
seta image_downSize "1"
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "0"
seta image_depth "2"
seta com_fixedtic "0"
seta r_swapInterval "0" // vsync off
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