// config-file for Quake 4 / OpenGL / ATI Radeon 9200 Mobility / 32M ;)
// by ich
// эффекты
seta g_decals "0"
seta g_showBrass "0"
seta g_bloodEffects "1"
seta g_skipFX "1"
seta g_skipViewEffects "1"
seta g_doublevision "0"
seta g_muzzleFlash "0"
seta g_projectileLights "0"
// seta g_brassTime "1"
// seta g_voteFlags "0"
seta r_shadows "0"
seta r_useOptimizedShadows "0"
seta g_showPlayerShadow "0"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
// видюха
seta com_videoRam "32"
// seta com_machineSpec "0"
seta r_useDepthBoundsTest "0" // для nvidia (UltraShadow)
seta image_anisotropy "0"
seta r_multiSamples "0"
seta r_useCachedDynamicModels "1"
seta image_roundDown "1"
seta r_renderer "arb" // best (default), arb, arb2, r200, nv20, nv10
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_skipOverlays "0"
seta r_skipFogLights "1"
seta r_skipPostProcess "0"
seta r_skipTranslucent "0"
seta r_skipBlendLights "1"
seta r_skipDynamicTextures "1"
seta r_skipMegaTexture "1"
seta g_skipParticles "1"
seta r_skipDiffuse "1"
seta r_forceLoadImages "1"
seta image_useAllFormats "1"
seta image_lodbias "0" // -2..2
seta image_forceDownSize "1"
seta image_useCompression "1"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompressionLoadDDSForPal "1"
seta image_useNormalCompression "2"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "128" // "256"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "32" // "64"
seta image_downSize "1"
seta image_downSizeLimit "128" // "256"
seta image_compressbump "1"
seta image_compressspecular "1"
seta image_compressdiffuse "1"
seta image_ignoreHighQuality "1"
seta com_fixedtic "0"
seta r_swapInterval "0"
seta image_depth "2" // 2 = 32-х битные текстуры без сжатия
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