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© ich aka iwerg, 2002 - 2007 |
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// config-file for Quake 3 Arena
// by ich
unbindall
bind KP_UPARROW "+forward"
bind p "+forward" // notebook
bind KP_5 "+back"
bind SEMICOLON "+back"
bind KP_HOME "+moveleft"
bind o "+moveleft"
bind KP_PGUP "+moveright"
bind [ "+moveright"
bind RIGHTARROW "+moveup"
bind ALT "+moveup"
bind DOWNARROW "+movedown"
bind SPACE "+movedown"
bind LEFTARROW "+speed"
bind , "+speed"
bind MOUSE1 "+attack"
bind MOUSE2 "weapon 6"
bind MOUSE3 "weapon 7"
bind MWHEELUP "weapon 2"
bind MWHEELDOWN "weapon 3"
bind 0 "weapon 1"
bind KP_INS "weapon 1"
bind KP_RIGHTARROW "weapon 4"
bind ' "weapon 4"
bind KP_ENTER "weapon 5"
bind KP_PLUS "weapon 5"
bind i "weapon 5"
bind CTRL "weapon 5"
bind KP_LEFTARROW "weapon 8"
bind l "weapon 8"
bind KP_END "weapon 9"
bind k "weapon 9"
bind UPARROW "+zoom"
bind z "bind mouse2 +zoom; echo zoom mode"
bind x "bind mouse2 weapon 6; echo lighting mode"
bind c "bind mouse2 weapon 8; echo plasma mode"
bind v "bind mouse2 weapon 1; echo jaw mode"
bind PGDN "+button2"
bind 9 "+button2"
bind KP_SLASH "+button3"
bind PGUP "+button3"
seta swweap90 "cg_fov 90; wait; cg_drawGun 1; wait; bind UPARROW vstr swweap110"
seta swweap110 "cg_fov 110; wait; cg_drawGun 0; wait; bind UPARROW vstr swweap90"
bind f "vstr swweap90"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ui_teamorders"
bind F11 "screenshot"
bind F5 "g_syncronousClients 1; record dm_ich; g_syncronousClients 0"
bind F6 "stopdemo"
bind ENTER "+scores"
bind DEL "+scores"
bind PAUSE "pause"
bind ESCAPE "togglemenu"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind t "messagemode"
bind q "toggle cg_drawFPS"
bind w "toggle cg_simpleItems"
bind e "toggle cg_drawGun"
bind r "toggle cg_forcemodel"
set vdn "vstr vol09"
set vup "vstr vol10"
set vol00 "set s_volume 0.0; set vdn vstr vol00; set vup vstr vol01; echo Volume |=========="
set vol01 "set s_volume 0.1; set vdn vstr vol00; set vup vstr vol02; echo Volume =|========="
set vol02 "set s_volume 0.2; set vdn vstr vol01; set vup vstr vol03; echo Volume ==|========"
set vol03 "set s_volume 0.3; set vdn vstr vol02; set vup vstr vol04; echo Volume ===|======="
set vol04 "set s_volume 0.4; set vdn vstr vol03; set vup vstr vol05; echo Volume ====|======"
set vol05 "set s_volume 0.5; set vdn vstr vol04; set vup vstr vol06; echo Volume =====|====="
set vol06 "set s_volume 0.6; set vdn vstr vol05; set vup vstr vol07; echo Volume ======|===="
set vol07 "set s_volume 0.7; set vdn vstr vol06; set vup vstr vol08; echo Volume =======|==="
set vol08 "set s_volume 0.8; set vdn vstr vol07; set vup vstr vol09; echo Volume ========|=="
set vol09 "set s_volume 0.9; set vdn vstr vol08; set vup vstr vol10; echo Volume =========|="
set vol10 "set s_volume 1.0; set vdn vstr vol09; set vup vstr vol10; echo Volume ==========|"
bind a "vstr vdn"
bind s "vstr vup"
seta name "^1i^7z^1werg^7 aka ich"
seta sex "male"
seta model "doom/red"
seta sv_hostname "iwerg place"
seta cg_forcemodel "1"
seta in_mouse "1"
seta freelook "1"
seta in_joystick "0"
seta in_midi "0"
seta r_railWidth "0"
seta r_railCoreWidth "4"
seta r_railSegmentLength "500"
seta cg_railTrailTime "150"
seta cg_teamRails "1"
seta color "1"
seta color1 "1111"
seta color2 "1"
seta cg_autoswitch "0"
seta cl_run "1"
seta cl_mouseAccel "0"
seta sensitivity "7.5" // "13" // "17.7" // "6.5"
seta m_pitch "0.022" // "0.019"
seta m_yaw "0.022"
seta m_forward "5"
seta m_side "1"
seta m_filter "0"
seta cl_cdkey "anyone"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_viewsize "100"
seta cg_fov "110"
seta cg_zoomfov "55"
seta cg_drawCrosshair "4"
seta cg_drawCrosshairNames "1"
seta cg_crosshairSize "20"
seta cg_crosshairHealth "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairColor "White" // "0"
seta cg_crosshairPulse "1"
seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta cg_trueLightning "0"
seta con_notifytime "1"
seta cg_drawGun "0"
seta cg_lagometer "0"
seta cg_centertime "1"
seta cg_marks "0"
seta cg_predictItems "1"
seta cg_simpleItems "0"
seta cg_gibs "0"
seta cg_shadows "0"
seta cg_drawRewards "1"
seta cg_drawAttacker "1"
seta cg_drawAmmoWarning "0"
seta cg_draw3dIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_drawKiller "1"
seta cg_draw2D "1"
seta cg_brassTime "0"
seta cg_footsteps "1"
seta cg_noplayeranims "0"
seta cg_noProjectileTrail "1"
seta com_blood "1"
seta com_introplayed "0"
seta s_initsound "1"
seta s_volume "1"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_khz "22"
seta s_loadas8bit "0"
seta cg_teamChatHeight "8"
seta cg_teamChatTime "3000"
seta scr_conspeed "9999"
seta g_log ""
seta vid_xpos "0"
seta vid_ypos "0"
seta cl_motd "0"
seta cl_maxfps "333"
seta cl_125Hz "0" // ?
seta com_maxfps "333"
set bot_nochat "1"
seta cg_damageKick "0"
seta cg_fallKick "0"
seta cg_damageDraw "0"
seta ui_bigFont "0.25"
seta ui_smallFont "0.25"
// osp
seta cg_enableOSPHUD "1"
seta cg_enemyModel "keel/blue" // "doom/red"
seta ch_TeamBackground "0"
seta ch_StatusbarFormat "3"
seta cf_AmmoStatusbar "10x10"
seta ch_Pickupitem "1"
seta cf_Pickupstring "8x8"
seta ch_Weaponswitch "1" // "5" // "4"
seta cf_WeaponSwitch "24x24"
seta cf_CrosshairNames "8x8"
seta ch_CrosshairNamesLeft "0"
seta cf_Following "12x12"
seta cf_Fragmsg "8x8"
seta cf_Scores "8x8"
seta cf_Statusbar "32x32"
seta cg_float "1"
seta cf_WeaponName "8x8"
seta cg_altlightning "1"
seta cg_altGrenades "0"
seta cg_altPlasma "1"
seta cg_scoreTransparency "1.0"
seta cg_ammoCheck "0"
seta cg_drawDecals "0"
seta cg_nochatbeep "1"
seta cg_statscrolltime "0"
seta cg_trueLightning "0.5" // "0"
seta cg_pmove_fixed "1"
seta s_ambient "0"
seta ch_Obituaries "1"
echo ich-config readed
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