// config-file for Quake 2/OpenGL
// by ich
set vid_fullscreen "0" // lcd
set gl_mode "6" // "7" // 1152
set vid_gamma "0.4"
set gl_modulate "6"
set intensity "2.5"
set gl_dynamic "0"
set gl_shadows "0"
set gl_3dlabs_broken "1"
set gl_swapinterval "0"
set gl_ext_compiled_vertex_array "1"
set gl_ext_pointparameters "1"
set gl_ext_multitexture "1"
set gl_ext_swapinterval "1"
set gl_vertex_arrays "0"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
set gl_particle_size "10"
set gl_particle_max_size "10"
set gl_particle_min_size "1"
set gl_finish "0"
set gl_ext_palettedtexture "0"
set gl_driver "opengl32"
set vid_ref "gl"
set sw_stipplealpha "0"
set gl_polyblend "0"
set gl_picmip "1"
set gl_ztrick "1"
set vid_xpos "4"
set vid_ypos "4"
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